Working on the plan of game mechanics
Reverse pongineer » Devlog
Currently I am working on a game design plan, to fix the final state of the game development. This is my very first project, and I am learning constantly. When know the common mistakes, I do mistakes, but the best way to learn best practices on long term to fall in traps sometimes. So I want to keep it simple, most important thing to finish up my project, even if I don't bit the any of this kind of arcade games. Maybe the fun part's come in the V2 :D. Good luck for me! Ha ha...
(To create diagrams I used the https://app.diagrams.net/ online tool.)
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Reverse pongineer
2d, arcade, pong, space, defend, single player, ball, spaceship, skill, waves, pixel,
Status | Prototype |
Author | Domokos Balázs |
Tags | 2D, Arcade, High Score, pong, Retro, Short, Singleplayer, Space, Unity, upgrades |
Languages | English |
More posts
- Vision! 👁️Sep 29, 2023
- "Reverse Pongineer" v1.1: Operation Thunder ⚡️Aug 22, 2023
- Update: New Enemies, Wild Action, and a Dash of 🚀🎉!Aug 13, 2023
- GUI Overhaul & Sound Sensations! 🎨🎶Aug 06, 2023
- Leveling Up: From Alpha to Version 1 with Quirky Charm! 🎮🎉🚀Aug 05, 2023
- Patch 0.968.1392 is here - Galactic Rave Mode ONAug 03, 2023
- More features, more fun! Prepare for Cosmic Carnage!Aug 01, 2023
- Hello world! New enemy on board!Feb 05, 2023
- Working on better design for the enemy space ship!Jan 04, 2023
- Finally something new! Ponger can be rotated.Dec 30, 2022
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